local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133007046
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 46001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 2511.253
L3_1.y = 271.069
L3_1.z = 576.676
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 243.33
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 18
L2_1.point_type = 2004
L2_1.area_id = 4
L3_1 = {}
L3_1.config_id = 46002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 2353.267
L4_1.y = 272.09
L4_1.z = 532.078
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 286.567
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 18
L3_1.point_type = 2001
L3_1.area_id = 4
L4_1 = {}
L4_1.config_id = 46003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 2376.598
L5_1.y = 267.754
L5_1.z = 640.988
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 198.758
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 18
L4_1.point_type = 2001
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 46001
L5_1 = 46002
L6_1 = 46003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
